![]() Again, we'll want the principle actors first, then deal with extras. ![]() These include townspeople, or buildings that exist merely for show. ![]() Extras meanwhile are objects that are only cosmetic. They can include static actors, such as buildings or objects-just anything the player will use to actually succeed in the adventure. Here, I'll introduce our own concepts of "Principle Actors" and "Extras." Principle actors are the "stars" of the adventure, the ones who give quests and are there to direct the player to succeeding in the game. While neither method is particularly difficult (and neither is "right" or "wrong"), I prefer placing the actors first because it's much, much easier to me to place all the key points of the adventure where I want and then worry about stuff to flesh out the experience. There are two approaches to getting things organized for the adventure: either making all the "sets" and putting the actors in them, or placing the actors first and making the sets around them.
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